Hi, I still do not understand why we have 4x4 pixel resolution in overlay. We should: - in OpenGL, have triangle based smooth overlay - in software, have cell based (32x32) non smooth overlay
Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
