On 8/3/07, Stéphane Magnenat <[EMAIL PROTECTED]> wrote: > > Hi, > > I still do not understand why we have 4x4 pixel resolution in overlay. We > should: > - in OpenGL, have triangle based smooth overlay > - in software, have cell based (32x32) non smooth overlay > > Have a nice day, > > Steph > > -- > http://stephane.magnenat.net
Clearly, the reason is because it has yet to be changed. -- Extra cheese comes at a cost. Bradley Arsenault.
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