On 8/3/07, Stéphane Magnenat <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I still do not understand why we have 4x4 pixel resolution in overlay. We
> should:
> - in OpenGL, have triangle based smooth overlay
> - in software, have cell based (32x32) non smooth overlay
>
> Have a nice day,
>
> Steph
>
> --
> http://stephane.magnenat.net


Clearly, the reason is because it has yet to be changed.


-- 
Extra cheese comes at a cost. Bradley Arsenault.
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