Hi everybody, Now that I'm less implicated in daily life of glob2, but that I retain a strong interest in it and I'm decided to contribute when I have time (on the script or other issues), I've a better view of the external perception of glob2 community. I think one of the reason why we have so few contributors is that this community seems opaque from the outside. Mails are long, lacks summary, and often encompass several subject.
To improve the situation, I suggest the followings actions: - We should clearly state on the wiki what are the status of the different branches, what is frozen, etc... (for instance on http://www.globulation2.org/wiki/Developer_Center). It is currently difficult for occasional contributors to quickly get a clear idea of the situation. For instance, I've updated the french translation, can I commit to master ? - We should produce small, regular, "executive summary" of what is happening. This could be glob2 mounthy news, a bit à la KDE weekly news. - We should even welcome and encourage more artists. I've put the blender source of the globules here: http://stephane.magnenat.net/~nct/glob2-globules-blender-source.tar.gz We should publicize it and try to get new contributions, for instance for the critters. We should think more of glob2 as a game and less as a software, look at starcraft 2 buzz, in the end, the core of our engine is probably as good as theirs, perhaps event better, yet... Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
