Stéphane Magnenat <[EMAIL PROTECTED]> writes:

>> For the record, I never use OpenGL, so I think the bug is likely
>> independent of OpenGL use.
>
> Ok, so running the game in valgrind should help finding this bug. Any 
> volunteer,

Not me unfortunately.  I have already used up my gaming time budget for
several months during my recent testing.  :-( ☹ :-( ☹

-- 
Joe


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