Stéphane Magnenat wrote: > What happens if we save/load the game? > The prestige variable does not seems to be saved/reloaded. In case you want > to do that, just increment versionMinor, add the variable to save and add it > to load in a test.
Are there different functions for loading a saved game and a map? > Do you mean a small clock ? You would like an analog or digital clock ? (I > think analog would be more globulish) I was thinking of even more primitive technology: http://en.wikipedia.org/wiki/Hourglass or http://en.wikipedia.org/wiki/Water_clock Both of them are a nice image of "time running out". Leo Wandersleb wrote: > I guess it definitely will be favoured by some people if optional. To really > test the game-play also with slower and faster timer presets we would need at > least some 3-4 people saturday 6pm (GMT)(?) that have access to (are > comfortable with) mercurial. I won't have access to my usual PC until Sunday 7 pm (GMT). - David _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
