On Nov 25, 2007 12:53 PM, Leo Wandersleb <[EMAIL PROTECTED]> wrote:

> hi
>
> Michael argued that 6 buttons to start a game in the main menue is too
> much. i
> agree on that. especially 4 buttons for single player games is too much.
> the tutorial is a campaign. a campaign is a single player game like saved
> games
> and custom games. so the menue would look like this:
> <singlePlayer>
>  <campaign>
>   <tutorial />
>   <campaign1 />
>   <campaign2 />
>  </campaign>
>  <savedGame>
>   <savedGame1 />
>   <savedGame2 />
>  </savedGame>
>  <customGame>
>   <triangle />
>   <fourSquares />
>  </customGame>
> </singlePlayer>
> <multiPlayer>
>  <YOG />
>  <directConnection />
> </multiPlayer>
>
> opinions?
>
> Leo Wandersleb
> --
> Wer mir vertrauliches schicken möchte, kann das mit diesem Schlüssel tun:
> http://wiki.leowandersleb.de/index.php/Public_Key




On Nov 25, 2007 1:39 PM, Michael Schmidt <[EMAIL PROTECTED]> wrote:

> of course not !
> IM should be only an addition.
> much more i do not wanted to request here, but as you mailed me private as
> well  about the start page, I agreed, that 8 Startbuttons is too much, and I
> think the process of decison goes this:
> decide to start singleplayer or multiplayer
> or: laod a saved game,
> If it is multiplayer, then a new pop up window needs to show all
> possibilities,
> If the messenger could be one solution in a few months, then we would be
> glad.
> All other should remain.
> Is then in the lan game option all IP adress found automatically?
> Regards Mike
>

This is untrue and contrary to good user interface design principles. A good
menu system presents all of the things that people want right there. Yes,
there are 8 buttons. But forcing a user to go through a decision tree,
rather than presenting what they want right there, needlessly complexifies
things. An imporant point of the main menu is to present everything people
would like to get done, rather than forcing a player to search for what they
want. Especially putting the Tutorial under campaigns would be a large
mistake. You see this important design element everywhere from Digital Alarm
Clocks to Stoves to Microwaves to computer software such as Globulation 2
and Gnome.

8 Buttons is quite small, but nevertheless presents all of the different
avenues of interest directly. Grouping is good, but excessive grouping
presents an uneccessarily complex image of a program to a user, and hides
features of your software from the user.

-- 
Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to