Bradley Arsenault wrote:
This is untrue and contrary to good user interface design principles. A
good menu system presents all of the things that people want right
there. Yes, there are 8 buttons. But forcing a user to go through a
decision tree, rather than presenting what they want right there,
needlessly complexifies things. An imporant point of the main menu is to
present everything people would like to get done, rather than forcing a
player to search for what they want. Especially putting the Tutorial
under campaigns would be a large mistake. You see this important design
element everywhere from Digital Alarm Clocks to Stoves to Microwaves to
computer software such as Globulation 2 and Gnome.
8 Buttons is quite small, but nevertheless presents all of the different
avenues of interest directly. Grouping is good, but excessive grouping
presents an uneccessarily complex image of a program to a user, and
hides features of your software from the user.
you are right. for everyday use i would want a button to instantly host a yog
game in the main menue. but a beginner gets confused by all those options. At
least I am not convinced the main menue is perfect as is. Load game (to do what?
edit? single play? multyplayer? campaign? yog?) What is ysagoon?
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