Hi, In the course of my grand plan to make robots intelligent ;-), I've discovered two small nice article about using AI planning in RTS game (first is Starcraft second is Warcraft), and this might be of some interest for people that want to improve the reasoning abilities of the AIs:
A first look at buildorder optimization in real-time strategy games - A Kovarsky, M Buro - GameOn - 2006.pdf http://www.cs.ualberta.ca/~mburo/ps/planprop.pdf Online Planning for Resource Production in Real-Time Strategy Games - H Chan, A Fern, S Ray, N Wilson, C Ventura - ICAPS - 2007.pdf http://www.cs.orst.edu/%7Eafern/papers/icaps07-rts.pdf They are both recent and can be considered the state of the art. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
