I have officially been hired by Leo to work on glob2 as close to full time
as I can, and for quite cheap I might add since I like Globulation 2.
Despite some recent and farther back conflicts, as a hired programmer, my
one and only purpose is to implement what the community desires.

I will be working between 30-40 hours per week on Globulation 2, which is a
huge amount of resources for the project, and I should be able to get many
features implemented. Leo has so far payed for 2 months. If people are
satisfied with my work, they can donate for more.

Since I should be able to get lots accomplished with my time, feel free to
send me suggestions as to features you want. When I finish implementing all
the current requests, I'll contact the mailing list for more ideas. My
current to-do feature list/roadmap is as stands, based on Leos requests:

- Fix networking bugs
- Search and destroy major bugs
- Beta 2 release
- Tabbed interface for networking, and overall better interface for large
number of players
- System for playing sounds implemented
- task switching possible (going windowed) during game
- VOIP on all platforms
- Paving Areas
- Improved unit allocation system
- Feature freeze and heavy testing
- 1.0 Release

My personal requests are for the following features:
- Pre-game alliances
- Custom game using on-the-fly generated random maps
- Lots more random map styles and potentially random-map scripts
- Improved Nicowar (I have several ideas)
- New campaign

Also reading through
http://www.globulation2.org/wiki/Things_to_do_before_1.0., Kieran had a
couple good quick ideas before he disappeared, and
http://www.globulation2.org/wiki/Wishlist has tons of great ideas. I just
need the community to decide what features they want, and what priority they
want them implemented in.

-- 
Extra cheese comes at a cost. Bradley Arsenault.
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