I have officially been hired by Leo to work on glob2 as close to full time as I can, and for quite cheap I might add since I like Globulation 2. Despite some recent and farther back conflicts, as a hired programmer, my one and only purpose is to implement what the community desires.
I will be working between 30-40 hours per week on Globulation 2, which is a huge amount of resources for the project, and I should be able to get many features implemented. Leo has so far payed for 2 months. If people are satisfied with my work, they can donate for more. Since I should be able to get lots accomplished with my time, feel free to send me suggestions as to features you want. When I finish implementing all the current requests, I'll contact the mailing list for more ideas. My current to-do feature list/roadmap is as stands, based on Leos requests: - Fix networking bugs - Search and destroy major bugs - Beta 2 release - Tabbed interface for networking, and overall better interface for large number of players - System for playing sounds implemented - task switching possible (going windowed) during game - VOIP on all platforms - Paving Areas - Improved unit allocation system - Feature freeze and heavy testing - 1.0 Release My personal requests are for the following features: - Pre-game alliances - Custom game using on-the-fly generated random maps - Lots more random map styles and potentially random-map scripts - Improved Nicowar (I have several ideas) - New campaign Also reading through http://www.globulation2.org/wiki/Things_to_do_before_1.0., Kieran had a couple good quick ideas before he disappeared, and http://www.globulation2.org/wiki/Wishlist has tons of great ideas. I just need the community to decide what features they want, and what priority they want them implemented in. -- Extra cheese comes at a cost. Bradley Arsenault.
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