> I've read in a network paper written by age of empires programmers that > changing the latency in-game can frustrate the players because it makes > things unpredictable on a low level. I didn't know we had auto-tuning in > Alpha 23 and back. In Beta 1, the latency adjustment was fixed absolute at > 12 orders, 480 ms. Now, the server uses player-pings to decide the latency > level by adding the highest ping with the second highest, and adding 20% > error margin, and then rounding up to the nearest rung.
Yes but we are not AOE, players do not have to perform micro-management. Auto-adatation (potentially with a very pessimistic bias) should enable the game to adapt to low latency internet connections easily. > We have rungs at 8 orders: 320 ms, 14 orders: 540 ms, 20 orders, 800 ms, 25 > orders, 1000 ms, 30 orders, 1200 ms, 38 orders, 1500 ms, and 50 orders, > 2000 ms. It gives you the best performance considering your pre-game pings. > The ping itself is an average of 10 pings with the highest 2 removed. I do not understand this part, could you clarify? Thank you. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
