On Thu, Feb 21, 2008 at 2:10 AM, Cyrille Dunant <[EMAIL PROTECTED]>
wrote:

> > I'll give you some real numbers for our current (release) bandwidth
> usage,
> > these are kb/s for the server, including both incoming and outgoing
> data.
> >
> > One player: 0.045 kb/s
> > Two player: 0.092 kb/s
> > Three player: 0.268 kb/s
>
> Are those values maximum or averaged ?


High estimates. I looked at the output of values, which where generally
consistent, varying between 42 and 46, sometimes going as low as 33 and I
saw one as high as 49 I believe. The high use ones are likely caused by
increase in the packet size itself, like if I make a bunch of building
construct orders really quick, that number will rise for a short period of
time because theirs more data to carry. These are for when your doing about
one non-null order every second, which I've done tests and I found it to be
a reasonable estimate of how often you actually change things in glob2.


-- 
Extra cheese comes at a cost. Bradley Arsenault.
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