On Thu, Feb 21, 2008 at 2:10 AM, Cyrille Dunant <[EMAIL PROTECTED]> wrote:
> > I'll give you some real numbers for our current (release) bandwidth > usage, > > these are kb/s for the server, including both incoming and outgoing > data. > > > > One player: 0.045 kb/s > > Two player: 0.092 kb/s > > Three player: 0.268 kb/s > > Are those values maximum or averaged ? High estimates. I looked at the output of values, which where generally consistent, varying between 42 and 46, sometimes going as low as 33 and I saw one as high as 49 I believe. The high use ones are likely caused by increase in the packet size itself, like if I make a bunch of building construct orders really quick, that number will rise for a short period of time because theirs more data to carry. These are for when your doing about one non-null order every second, which I've done tests and I found it to be a reasonable estimate of how often you actually change things in glob2. -- Extra cheese comes at a cost. Bradley Arsenault.
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