Hey,

After playing a game with AppleBoy the other day, I believe the attack power
of explorers to still be too strong, and the power of towers far too weak.
50 explorers is still enough to wipe our a colony within minutes.

Combined with ground attacks, it makes it near impossible to survive.

Can we try a 1/5 explorer attack power, and multiply the strength of
tower->air attacks by 1.5x per level (if tower one gave 2 damage, it would
give 3, if tower two gave 5 damage it would give 8, if tower three gave 9
damage, it would give 14).

The other option (or perhaps as well as the above) would be to reduce the
health of an explorer per hit, so they get 2-3 hits before having to fly
home (and maybe die on the way). Because they fly over resources, they dont
have as low a health as warriors do when they arive, so this approach would
even things out a bit.


Regards
Kieran



On Tue, Apr 1, 2008 at 8:40 AM, Bradley Arsenault <[EMAIL PROTECTED]>
wrote:

> I firmly believe, and most people will agree with me, that the ground
> attack power of explorers needs to be reduced to balance the gameplay.
>
> High attack power/health ratio encourages a Red Alert style of gameplay,
> build up a huge army and throw it at your enemy.
>
> Low attack power/health ratio encourages a more tactical style of
> gameplay, like covering your warrior attacks with explorers, or taking out
> lone enemy inn bases.
>
> Also, we should decide whether turrets are overpowered compared to
> explorers. On one hand Globulation 2 makes it really easy to porce, meaning
> making an impenetrable base, because there are no mobile ranged units. And
> we also make a way to win via porcing to, prestige. Once a base is
> impenetrable, the game is pretty much lost.
>
> On the other hand, explorer attacks are deadly, and the only way to
> counter one is to fight with an equal number of explorers, there is no
> defense bonus. Turrets are the defense bonus, and they are quite a good one.
>
> As of now, I have reduced the ground attack power of explorers to 2/5 of
> its original value. If you want to test, make a version of FourSquares where
> all four bases have a decent starting base, so that they would be very close
> to getting level 3 buildings, like level 3 schools. Play nicowar vs reach to
> infinity, and watch carefully how long it takes for its explorer attacks to
> do real damage,
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