> The other option (or perhaps as well as the above) would be to reduce the
> health of an explorer per hit, so they get 2-3 hits before having to fly
> home (and maybe die on the way). Because they fly over resources, they dont
> have as low a health as warriors do when they arive, so this approach would
> even things out a bit.

Why not reduce the total amount of hit points of an explorer? It is reasonable 
that air units are less resistant that ground ones.

Have a nice day,

Steph

-- 
http://stephane.magnenat.net


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