> The other option (or perhaps as well as the above) would be to reduce the > health of an explorer per hit, so they get 2-3 hits before having to fly > home (and maybe die on the way). Because they fly over resources, they dont > have as low a health as warriors do when they arive, so this approach would > even things out a bit.
Why not reduce the total amount of hit points of an explorer? It is reasonable that air units are less resistant that ground ones. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
