Hey Bradley,

I suggest another tab based category selection so people choose how to view
maps. 4 tabs. Map Size, Difficulty, Num Downloads, and Avg Rating (default
showing tab) are the standard. #1, #3, and #4 are pretty standard. For #2,
maps would be split into how many sides are open to attack initially (its
usually the easiest way to tell difficulty).

Example:
Playground = all sides
G2 = 1 side
Wild River = 2 sides (4 only becomes if you chop out the papyrus)

It should be enough for most maps, and add choice for players. How tricky
would it be to do something like that?

Also, off the wishlist, there are two ML posts you might like to check out.

http://lists.nongnu.org/archive/html/glob2-devel/2008-03/msg00092.html  <-
Online Mark Spot ideas (would be handy, not only for temp ones that fade
out, but also permanent ones to monitor areas of the map)
http://lists.nongnu.org/archive/html/glob2-devel/2008-03/msg00110.html  <-
See in particular (and its really needed with the new alliance options
stuff), converting the cyclers into dropdowns, ability to turn off/lock
conversion in the same way alliances are locked (even if fruit are on the
map), and ready to start checkbox in YOG games.

My personal things for Beta 4 would be padlock icons on alliance settings
you can't change (has been mentioned before), merging the pregame and
alliance choices screens into one screen (so if the host makes a change, it
can be seen without going to another screen), and having both ally AND
building vision shown when alliances are preset (it makes sense to have both
enabled).

Also worth pointing out is I can now play myself and an AI against AI and an
AI (that is, an allied AI and myself, against two Allied AI's, not AI's of
the same team color). From what I can see (and I havn't tested every
combination but you should be able to fix it up if its not quite correct),
the ally AI attacks enemy AI's, and vise versa. This is extremely fun, and
with a few improvements elsewhere in Glob2 (like making this available in
Custom Games (not just YOG), and allowing campaigns to predefine alliances
(for more interactive campaigns)), Globulation 2 will really boost its
popularity.  :D

Regards
Kieran


On Fri, Apr 25, 2008 at 8:12 AM, Bradley Arsenault <[EMAIL PROTECTED]>
wrote:

> I'm working on a Map Upload/Download system streamlined into the game,
> including ratings, filters, and perhaps catagories. I haven't yet
> decided what categories there will be.
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