I've been told that allot of new gamers get confused about why what they
want to happen (building construction for example) isn't happening. So I've
added a simple visual clue to help with this. When a building calls for
units, if that unit can't work for the building (not counting wrong unit
type, or the unit not being free), a red marker is placed on the unit
assignment. So, for example, if you construct a school before a pool, all
the wood will be filled up, and eventually, rather than having the unit
working bar empty, there will be 2 red markers showing that, although there
where free units, none where actually able to reach the resource.

In the players mind, he'll realize that although he sees free units, there
is some sort of error preventing them from working for the school to get the
algae. I could even extend this further, and make it so that when the
building is selected, the reasons would be listed on the right hand side.

Fruit as a resource is ignored in all cases.

This should help players be less confused when what they want to occur isn't
occurring.

-- 
Extra cheese comes at a cost. Bradley Arsenault.
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