I would just like to get a summary of the features everyone would like to
see in Beta 4, so I can see whats left to do. Feel free to discuss my
suggestions, form priorities and make your own requests.

Heres what I would like to see:

I personally think that its fairly important to the success of the game that
we have a decent all arround experience. This means we have to give
Campaigns a better feature-set, improve the selection, features and
customization of random maps (and make direct-game-from-random-map
possible). The tutorial needs allot of improvement, in particular, we need
on screen arrows to point to the things the text talks about, and winning
the tutorial shouldn't be as buggy as it is.

We need media, like a complete campaign (I could create one), and we need to
include more maps with the game. Although YOG can now distribute maps, it
won't be full of them anytime soon, and it also costs quite a bit of
bandwidth to distribute from the YOG server. We need maps that offer a
different style of play, like King of the Hill style maps.

Right now, the YOG server offers most basic services, such as a simple map
list for download, and if you click on a players name, it can show you their
player score (calculated using Elo and wins/losses). We could improve this,
being able to sort the list of maps by name or size, or having a new tab
that would show you the current top rated players, and players near your
rank (a fairly simple tab). I don't think we need to make YOG too advanced.

After those, we pretty much have all of the meta-features found in a modern
real time strategy. I think the biggest thing that hinders growth of the
game is the gameplay itself. Its more of a novelty to most people I talk to,
they'll play it allot for one weekend and never talk about it again.

Gameplay: challenging, but also quite frustrating. Part of it is that
mistakes are punishing, a problem resolved in a large recent change. Another
problem is that units do their own thing, and often their behavior can be
confusing. For example: when you expect a building to be upgraded but it
isn't, or you expect more warriors to your flag but you don't get them. This
is another problem that is in the process of being resolved by making hints
to the player of why things aren't occurring like they would expect.

Also, our game play doesn't have much depth. 10 kinds of buildings, and in
most maps, its expected that all of the available area is to be entirely
filled with base. Part of it is that units can't travel that far, another is
that buildings are big, and maps are small.

I think that, if we match other games in terms of meta-features, and improve
our game play, we have a fair shot at success. Before 1.0, although I doubt
this is possible, I'd recommend that all graphics are standardized. This
means they are all put into the same perspective, and given the same shadows
and lighting. All buildings would have the three graphics for different
damage levels. It would require allot of effort to recreate the graphics in
Blender, but it would be well worth it.
-- 
Extra cheese comes at a cost. Bradley Arsenault.
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