On Monday 11 August 2008 10:45:42 Leo Wandersleb wrote:
> Stéphane Magnenat wrote:
> >> as i had only software renderer i didn't see i broke something
> >> GAGCore::Color-related with
> >> http://hg.globulation2.org/glob2/rev/3b89a09b047d sorry for that. will
> >> fix it later.
> >
> > That is not very clean to let GAGCore depends on map. Isn't there a way
> > to describe your need in a more abstract way?
>
> ??
> At least in the above mentioned changeset i did not introduce a new
> dependency.
> Game depended on GAGCore before and i didn't change GAGCore at all.
> Especially not to make it depend on Map, did I?
> Reviewing all my changes in
> http://hg.globulation2.org/glob2/annotate/75bd0d9964e7/libgag/src/GraphicCo
>ntext.cpp doesn't show me what you are talking about. Please point me to the
> thing I did wrong.

I guess I have hallucinated, as I remember having seen GAGCore depending of 
Map, but I probably mistook std::map for glob2 map.

Sorry, this is Monday ;-)

Have a nice day,

Steph

-- 
http://stephane.magnenat.net


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