On Monday 11 August 2008 10:45:42 Leo Wandersleb wrote: > Stéphane Magnenat wrote: > >> as i had only software renderer i didn't see i broke something > >> GAGCore::Color-related with > >> http://hg.globulation2.org/glob2/rev/3b89a09b047d sorry for that. will > >> fix it later. > > > > That is not very clean to let GAGCore depends on map. Isn't there a way > > to describe your need in a more abstract way? > > ?? > At least in the above mentioned changeset i did not introduce a new > dependency. > Game depended on GAGCore before and i didn't change GAGCore at all. > Especially not to make it depend on Map, did I? > Reviewing all my changes in > http://hg.globulation2.org/glob2/annotate/75bd0d9964e7/libgag/src/GraphicCo >ntext.cpp doesn't show me what you are talking about. Please point me to the > thing I did wrong.
I guess I have hallucinated, as I remember having seen GAGCore depending of Map, but I probably mistook std::map for glob2 map. Sorry, this is Monday ;-) Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
