I'm running out of things to do. While I have a few ideas on what to
implement, none of them seem important for a 1.0 release, all of them seem
like extras. The big ticket improvements are done. After the USL scripting
stuff is done, and after media is created (maps, campaigns, etc...), the
game is comparable in features to most successful 2d RTS's. We are a
complete game.

So, I have a lot of time left to work on Globulation 2 and I'm slightly
bored of pondering on what the next task should be. So, I'm requesting that
everyone tell me what features and or changes they feel are important before
the 1.0 release, so that I can do them.

If people have no more requests, we might as fell start doing the final
polishing and release 1.0 right now. But i'm sure there are some decent
improvements we can do.

-- 
Extra cheese comes at a cost. Bradley Arsenault.
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