Does the game have any other campaigns other than the tutorial one now? If it does, has it been tested much yet?
On Fri, Aug 15, 2008 at 10:25 AM, Bradley Arsenault <[EMAIL PROTECTED]>wrote: > I'm running out of things to do. While I have a few ideas on what to > implement, none of them seem important for a 1.0 release, all of them seem > like extras. The big ticket improvements are done. After the USL scripting > stuff is done, and after media is created (maps, campaigns, etc...), the > game is comparable in features to most successful 2d RTS's. We are a > complete game. > > So, I have a lot of time left to work on Globulation 2 and I'm slightly > bored of pondering on what the next task should be. So, I'm requesting that > everyone tell me what features and or changes they feel are important before > the 1.0 release, so that I can do them. > > If people have no more requests, we might as fell start doing the final > polishing and release 1.0 right now. But i'm sure there are some decent > improvements we can do. > > -- > Extra cheese comes at a cost. Bradley Arsenault. > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > >
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