Does the game have any other campaigns other than the tutorial one now? If
it does, has it been tested much yet?




On Fri, Aug 15, 2008 at 10:25 AM, Bradley Arsenault <[EMAIL PROTECTED]>wrote:

> I'm running out of things to do. While I have a few ideas on what to
> implement, none of them seem important for a 1.0 release, all of them seem
> like extras. The big ticket improvements are done. After the USL scripting
> stuff is done, and after media is created (maps, campaigns, etc...), the
> game is comparable in features to most successful 2d RTS's. We are a
> complete game.
>
> So, I have a lot of time left to work on Globulation 2 and I'm slightly
> bored of pondering on what the next task should be. So, I'm requesting that
> everyone tell me what features and or changes they feel are important before
> the 1.0 release, so that I can do them.
>
> If people have no more requests, we might as fell start doing the final
> polishing and release 1.0 right now. But i'm sure there are some decent
> improvements we can do.
>
> --
> Extra cheese comes at a cost. Bradley Arsenault.
>
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>
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