> I think that hints and objectives fit into the game namespace like > anything else stored in the map. I think they should be fixed, the script > shouldn't be able to show and hide them, just control them. This reinforces > the system where they are a game element, just displayed by game gui. > However, if you feel that it makes more sense from the script API's > perspective to view it as if it where in gamegui, thats fine. I just feel > that the information should be attached to the game rather then the game > gui, and GameGUI's only responsibiliy is to display that information, not > store it.
What do you mean by "just control them" instead of showing/hiding them? Does it mean that show/hide are not the command to make them accessible to the palyer, but just make them effectively visible? Could you give me a list of the function you would like to see reflected in the script concerning hints and objectives? Thank you. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
