>  I think that hints and objectives fit into the game namespace like
> anything else stored in the map. I think they should be fixed, the script
> shouldn't be able to show and hide them, just control them. This reinforces
> the system where they are a game element, just displayed by game gui.
> However, if you feel that it makes more sense from the script API's
> perspective to view it as if it where in gamegui, thats fine. I just feel
> that the information should be attached to the game rather then the game
> gui, and GameGUI's only responsibiliy is to display that information, not
> store it.

What do you mean by "just control them" instead of showing/hiding them? Does 
it mean that show/hide are not the command to make them accessible to the 
palyer, but just make them effectively visible? Could you give me a list of 
the function you would like to see reflected in the script concerning hints 
and objectives? Thank you.

Have a nice day,

Steph

-- 
http://stephane.magnenat.net


_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to