> The only functions relevant to hints and objectives from a scripts
> perspective is the same ones used in USL. All objectives information is
> stored in one class, GameObjectives, and all hints information is stored
> in
> GameHints. It should not be difficult to understand these classes, they
> are
> very simple and well documented.

I understand the classes, event though the show/hide and active/inactive
difference is not so obvious at first sight. What I would like to know is
which function you would like me to expose to the script.

Thank you, have a nice day,

Steph



_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to