> The only functions relevant to hints and objectives from a scripts > perspective is the same ones used in USL. All objectives information is > stored in one class, GameObjectives, and all hints information is stored > in > GameHints. It should not be difficult to understand these classes, they > are > very simple and well documented.
I understand the classes, event though the show/hide and active/inactive difference is not so obvious at first sight. What I would like to know is which function you would like me to expose to the script. Thank you, have a nice day, Steph _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
