hi ok so there are 2 serious bugs remaining. #1 crash that can not be recovered from using the autosave game. https://savannah.nongnu.org/bugs/?25217
#2 command queue getting longer than 2s (20s+ actually) for #2 i have pushed a hack. hope we can test that in a real game soon. why is increaseLatencyAdjustment called in the first place. this function only makes sense, when latency and not throughput or cpu is the bottleneck. also i guess there is no mechanism to recover from a too high latency compensation at all. i will further investigate but hope somebody else does, who is more familiar with the network code. greetings, leo wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
