hi guys, thinking about introducing new races i also came to think about how this would work well together with our conversion system. on the one hand i love the concept of globules that convert for fruit/to not starve and would even extend this to globules that convert for health care (a suggestion on uservoice).
on the other hand i would love to see extra races that are not just modifications of the original race but fundamentally different creatures. imagine creatures that live in the water and have to develop exosuits to go on land? Imagine races that build beneath the earth loosing health in the sun. i can hardly think of a concept that allows conversion then. in starcraft it works well as conversion is very hard to do and in return well rewarded by an extra tech tree. in glob2 an extra tech tree would be too powerfull as conversion is too easy. greetings, leo wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
