Hello everybody, my first email :) > would even > extend > this to globules that convert for health care
Interesting, but did you consider the exponential growth of the strongest army? A 100% conversion (with enough hospitals ;) ) virtually means that a 10 unit army vs 10+1 gets killed very fast: 10 v 11 50% + 1 9 v 12 3:4 ratio 8 v 13 7 v 14 1:2 ratio in just 3 steps. It may be fixed with a roll dice (in example 1:12 probability to obtain control. A low value like 1:6 ratio makes this characteristic usable but preponderant). This may give a globworld-rule consistency to the game, i agree with that. Not to take as a real advantage in game. An other solution may be to combine "health-care switch" && "fruit hunger", this makes fruits just more powerfull as they are (IMHO just enough as is). Sorry for my bad english... My 2 cents ^^ -Federico _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
