So we're all basically agreeing on the same thing then? As he and I agreed with each other and what you just said seems to me to be consistent with what I said.
On Mon, Jan 26, 2009 at 6:16 AM, Stéphane Magnenat <steph...@magnenat.net>wrote: > On Sunday 25 January 2009 20:07:05 Federico P wrote: > > Uh! > > I'm sorry if i somehow irritated you with my opinion :( > > No problem, I'm sorry if my answer felt irritated. It was not directed at > you > in particuler: the field of emergence stuff is sometimes full of hype and > empty > of sense, so I try to educate people and being cautious on their > assumptions. > Even if emergenge is an interesting and widespread phenomenon in Nature, it > is > far from obvious that it applies as is to engineering. > > > I'm just trying to give a sense for the player which approach the game > and > > can't find coerence for his role in the globulation scheme. > > We are talkin about a storyline, environment and graphic effects. > > Sure, and this is important for the player indeed. > > > If i get you right, you talking about usefullness of emergency to solve > > programming troubles (genetic algorithms, fuzzy logic or whatever) which > > for sure doesn't fit programming needs in globulation (or maybe yes in > IA.. > > whatever). > > Not in particular. I was talking in general, for AI in games, robots, > coffee > machines, whatever. > > For glob2, I just wanted to stress that we can explain an organized, > reasoning > hive mind (the player) even if there is no overmind building. It is > scientifically plausible to conceive such system :-) > > Have a nice day, > > Steph > > -- > http://stephane.magnenat.net > > > _______________________________________________ > glob2-devel mailing list > glob2-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
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