So we're all basically agreeing on the same thing then? As he and I agreed
with each other and what you just said seems to me to be consistent with
what I said.




On Mon, Jan 26, 2009 at 6:16 AM, Stéphane Magnenat <steph...@magnenat.net>wrote:

> On Sunday 25 January 2009 20:07:05 Federico P wrote:
> > Uh!
> > I'm sorry if i somehow irritated you with my opinion :(
>
> No problem, I'm sorry if my answer felt irritated. It was not directed at
> you
> in particuler: the field of emergence stuff is sometimes full of hype and
> empty
> of sense, so I try to educate people and being cautious on their
> assumptions.
> Even if emergenge is an interesting and widespread phenomenon in Nature, it
> is
> far from obvious that it applies as is to engineering.
>
> > I'm just trying to give a sense for the player which approach the game
> and
> > can't find coerence for his role in the globulation scheme.
> > We are talkin about a storyline, environment and graphic effects.
>
> Sure, and this is important for the player indeed.
>
> > If i get you right, you talking about usefullness of emergency to solve
> > programming troubles (genetic algorithms, fuzzy logic or whatever) which
> > for sure doesn't fit programming needs in globulation (or maybe yes in
> IA..
> > whatever).
>
> Not in particular. I was talking in general, for AI in games, robots,
> coffee
> machines, whatever.
>
> For glob2, I just wanted to stress that we can explain an organized,
> reasoning
> hive mind (the player) even if there is no overmind building. It is
> scientifically plausible to conceive such system :-)
>
> Have a nice day,
>
> Steph
>
> --
> http://stephane.magnenat.net
>
>
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