It looks more realistic than the current terrain. Is that the direction
we're trying to head towards?

On Sun, Sep 13, 2009 at 11:47 AM, <[email protected]> wrote:

> now things are starting to get slightly better, so I got more time to
> dedicate to globulation too^^
>
> I completed the terrain graphic (all 256 used tiles: terrain0.png to
> terrain255.png)
> and also changed the water0 layer.
>
> you can find them here
> www.winterdryad.co.uk/globulation2/terrain.zip
> www.winterdryad.co.uk/globulation2/water0.png
>
> I was wondering just simple thing to improve it:
>
> Saving the terrain file (as the other files) in only 1 tiled png.
> I remember someone said that colors were a bit too strong last time, so,
> making different samples, saving 256 files again and again requires time
> and it's a mess.
> Instead, having the terrain.png tiled file (as for the worker.png or
> warrior.png files) would improve the graphic creation process a lot.
>
> basically this file will keep things clean^^:
> www.winterdryad.co.uk/globulation2/terrain.png
>
> if you have difficulties of any kind in loading a non ^2 image I can split
> it in 4 chunks of 256x256 (that will still keep things clean)
>
> PS
> for the water 3 layers should be fine, but I need some time for
> calculating the right angle and speed according to the texture
>
>
>
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