It looks more realistic than the current terrain. Is that the direction we're trying to head towards?
On Sun, Sep 13, 2009 at 11:47 AM, <[email protected]> wrote: > now things are starting to get slightly better, so I got more time to > dedicate to globulation too^^ > > I completed the terrain graphic (all 256 used tiles: terrain0.png to > terrain255.png) > and also changed the water0 layer. > > you can find them here > www.winterdryad.co.uk/globulation2/terrain.zip > www.winterdryad.co.uk/globulation2/water0.png > > I was wondering just simple thing to improve it: > > Saving the terrain file (as the other files) in only 1 tiled png. > I remember someone said that colors were a bit too strong last time, so, > making different samples, saving 256 files again and again requires time > and it's a mess. > Instead, having the terrain.png tiled file (as for the worker.png or > warrior.png files) would improve the graphic creation process a lot. > > basically this file will keep things clean^^: > www.winterdryad.co.uk/globulation2/terrain.png > > if you have difficulties of any kind in loading a non ^2 image I can split > it in 4 chunks of 256x256 (that will still keep things clean) > > PS > for the water 3 layers should be fine, but I need some time for > calculating the right angle and speed according to the texture > > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
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