[email protected] wrote:
about the player colors:
well, first time I've seen the rainbow player color management in
globulation I thought it was very nice
but problem is
it looks very nice, but you can hardly distinguish players sometimes.
i agree that for some combinations, color-blindness (which is very common) will
make it hard to distinguish teams. on the other hand i think a much nicer way of
team-coloring would be to still use hue (now base player is red, others are a
hue-shift of that with full saturation and full value) but
1st) hue-shift a full colored individualisation layer,
2nd) also use saturation and value to get better variations
for design this would mean you have to use a dominant color (red for example)
and the variations are (team, hue, saturation, value):
(0, 0°,0,0),
(1, 180°,0,0),
(2, 90°,.8,0),
(3, 270°,.8,0),
(4, 45°,0,.8),
(5, 225°,.8,0),
(6, 90°,.8,0),
(7, 270°,.8,0),
(8, 45°,0,.8),
(9, 225°,.8,0),
...
this would result in a similar approach like your proposal but with much more
vivid colors.
regards,
leo
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