> no. it is not the same thing because i did not write "colors" but "color > shifts". unfortunately i cannot send you a document i prepared for work > covering > exactly the same issue but maybe i either get the ok from my boss or i can > redo > it for glob2. > problem is that the individualization now involves having a grey scale > area that > is recolored to the team color. my concept takes a colored > individualization > layer with one dominant color that gets color transformed to the team > color. the > result would definitely be more colorful patterns. > > ok, attached you see the concept. left you see the original > "individualisation > gfx". it is not grey scale but it has a dominant red part to it. for > recognition > for color blind people i guess it would help to have a 80% color (red) and > a 15% > color (blue). this way the blue would get shifted to a different color and > even > if the teams are red and green, the red team would have clearly visible > blue > features while the green team would have red features. a red-green-blind > person > can most likely distinguish blue and red and would thus be able to > recognize > friends and foes. > > regards, > > leo
well it narrows down the "distinguishability" a bit but for the rest the result is the same _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
