Hi, august wrote >> [...] >> > nope....I will do some more testing, but the current CVS fixes >> > everything it seems. >> >> I'll also test it for the consumer side. > > I have reports that things are all working now with the multichannel > playback. very cool.
That's good. I had no problems here either. >> Now the remaining issue is that gmerlin-avdecoder guesses channel >> IDs if there are none. You can catch these in your app by setting >> everything to GAVL_CHID_AUX, but I really think that this guessing >> should be removed. > > I would agree that it should be removed, that by default, unless it is > defined as LEFT/RIGHT/CENTER/ETC, channel 1 through X IN should map to > channel 1 through X OUT. Which would at least be always correct for Mono and Stereo. > I wonder just how many of these corner cases are out > there. Do people in Australia swap left for right? Fortunately not and the British don't either :) Some codecs have Left, Center, Right but left comes always before right. > I don't know if > you read math books, Only for my job, and then more stuff like "Handbook of mathematical Functions" or "Numerical Recipes in C". > but Martin Gardner has a cool book called " The > ambidextrous universe" that tries to tell the story of how one could > explain the difference of left and right to an alien. Up and down are > easy to explain...but left and right is more difficult :) Depends on the anatomy. If the aliens body has a two-fold symmetry it should be possible, if it has a 5-fold symmetry like a starfish it's impossible. > > thanks. best. ...and have a good "slide" into 2010. Thanks, same for you (bit late though) Burkhard ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Gmerlin-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gmerlin-general
