hi, I ve spent some hours to figure out a way to make a polar pattern of a created mesh. At the beginning I thought it would be such easy as to define a physical entity containing the meshed geometry I would like to repeat and then apply a Rotate+Duplicata Transformation on this physical entity in order to fill up a whole circumference. Soon I realized that transformations cannot be applied on physical entities. The best solution I ve found up to now is to pack the mesh creation into a function and call it repeatidly in order to generate the polar pattern I wanted. I find this solution too complex and difficultly extendible. Wouldn't it be great to have the posibility to apply transformations on physical enities and in that way let a transformation to apply on geometry and mesh simultaneously?
Makes my wish sense or did I miss something? Kostas
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