Hi,

it was written on this list that an anisotropic mesh can be achieved using the 
bamg algorithm. I have some questions:

1.      My 3D geometry consists of several layers stacked in z direction. Some 
of these layers are rather thin. I would like to have a mesh which is finer in 
z direction than in x and y direction. Can this be achieved using the bamg 
algorithm?
2.      How can I access this algorithm from the GUI? I did not find it in 
Options - Mesh.
3.      If not accessible from the GUI, how else can I use it?
4.      Is there any documentation available concerning this topic? I did not 
find anything in the gmsh manual (which is from October 2010 btw).

Thank you,

Matthias



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