hello
the only way is to
create groups for the other entities,
even if they are not used later
and
Mesh.SaveElementTagType = 2
jean pierre aubry
Hello,
I need to save all the elements; edges, elements
(triangles),... (Mesh.SaveAll = 1) but retaining the physical
entities associated with each of these elements
(Mesh.SaveElementTagType = 2).
I tried to use both flags at the same time (for "msh" format)
with negative results.
Thank you in advance.
Best regards,
Jose
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