hello

the only way is to 
create groups for the other entities,
even if they are not used later
and
Mesh.SaveElementTagType = 2

jean pierre aubry



Hello,

        I need to save all the elements; edges, elements
        (triangles),...  (Mesh.SaveAll = 1) but retaining the physical
        entities associated with each of these elements
        (Mesh.SaveElementTagType = 2).

        I tried to use both flags at the same time (for "msh" format)
        with negative results.

Thank you in advance.

Best regards, 

Jose

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