I am investigating BREP meshes of extruded shapes, and I find that the Extrude command create a mesh with the bottom triangles' normals pointing inward. Is this normal behavior? If so, how do I flip the normals of the bottom triangles such that the whole surface has consistent direction?
r1 = 10.0; // inner radius r2 = 20.0; // outer radius del = 1.0; // this is triangle resolution dist = 5.0; // extrusion distance Mesh.CharacteristicLengthMax = del; Point(1) = {0, 0, 0}; Point(2) = {r1, 0, 0}; Point(3) = {0, r1, 0}; Point(4) = {-r1, 0, 0}; Point(5) = {0, -r1, 0}; Point(6) = {r2, 0, 0}; Point(7) = {0, r2, 0}; Point(8) = {-r2, 0, 0}; Point(9) = {0, -r2, 0}; Circle(1) = {2, 1, 3}; Circle(2) = {3, 1, 4}; Circle(3) = {4, 1, 5}; Circle(4) = {5, 1, 2}; Circle(5) = {6, 1, 7}; Circle(6) = {7, 1, 8}; Circle(7) = {8, 1, 9}; Circle(8) = {9, 1, 6}; Line Loop(9) = {5,6,7,8}; // outer loop Line Loop(10) = {1,2,3,4}; // hole Plane Surface(11) = {9,10}; Extrude {0, 0, dist} {Surface{11};} This is an "O" shape, extruded to make a donut/torus. The top and sides have consistent normal, but the bottom is backwards. Any suggestions to fix this would be appreciated. Mark _______________________________________________ gmsh mailing list gmsh@geuz.org http://www.geuz.org/mailman/listinfo/gmsh