Dear GMSH users and developers,
I have a question about 'Plugin crack' command.
In the manual, it is said that 'The elements touching the crack on the
“negative” side are modified to use the newly generated vertices'.
I was wondering how to define the 'negative' side for 2D crack. Is it
defined by NormalX, Normal Y and Normal Z, which are the components of
normal vector of the crack surface?
Thank you very much.
Best ragards,
Xiaoxin
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