> On 12 Apr 2019, at 12:27, Bob Flandard <[email protected]> wrote:
> 
> Hello Gmshers,
> 
> Does Gmsh have the capability to do mesh morphing on a tetrahedral mesh?
> 
> To explain a bit more detail, the topology of the morphed mesh would be 
> unchanged from the initial mesh, but rather than specifying a field of 
> displacements for all nodes (like the WARP plugin), only a subset of nodes 
> would have prescribed displacements and Gmsh would then calculate new node 
> coordinates for all other nodes that gave some kind of globally averaged 
> minimum element distortion. 
> 

I think you should be able to quite easily get what you want using the api.

Christophe


> For example, a prismatic bar contained within some surrounding air, is 
> rotated about its centroid (not so much that it penetrates the surrounding 
> air). In the morphed mesh the relative displacement of nodes within the bar 
> would be zero and the displacement of nodes on the exterior of the 
> surrounding air would be zero, but all other nodes would in general move 
> relative to each other to create nicely shaped elements. Something like that.
> 
> Thanks for your help, Bob
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— 
Prof. Christophe Geuzaine
University of Liege, Electrical Engineering and Computer Science 
http://www.montefiore.ulg.ac.be/~geuzaine




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