Hello all,
Not sure if this is a bug, but I have been trying to figure out where some weird results are coming from and I think it is because some elements in the meshes are ordered in reverse, some of the time. Here is a simple example: // Gmsh project created on Fri Aug 14 22:33:15 2020 //+ Point(1) = {0, 0, 0, 0.5}; //+ Point(2) = {0.4, 0.2, 0, 0.5}; //+ Point(3) = {0.6, 0.2, 0, 0.5}; //+ Point(4) = {1., 0, 0, 0.5}; //+ Point(5) = {1., 1., 0, 0.5}; //+ Point(6) = {0., 1., 0, 0.5}; //+ Point(7) = {0.4, 0.4, 0, 0.5}; //+ Point(8) = {0.6, 0.4, 0, 0.5}; //+ Line(1) = {1, 4}; //+ Line(2) = {4, 5}; //+ Line(3) = {5, 6}; //+ Line(4) = {6, 1}; //+ Line(6) = {2, 3}; //+ Line(7) = {3, 8}; //+ Line(8) = {8, 7}; //+ Line(9) = {7, 2}; //+ Curve Loop(1) = {9, 6, 7, 8}; //+ Plane Surface(1) = {1}; //+ Curve Loop(2) = {4, 1, 2, 3}; //+ Plane Surface(2) = {1, 2}; //+ Physical Curve("zero") = {4}; //+ Physical Curve("one") = {9, 8, 7, 6}; //+ Physical Surface("main") = {2, 1}; In my case, I am doing this with second order triangles. The following elements are reverse ordered: 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 According to the documentation in section "9.2.2 High-order elements": The orientation of a face is such that the computed normal points outward; the starting point is the node with the lowest index. But if the mesh is strictly 2D and all on one plane, I would expect the code to give all elements the same normal direction. In my example the hole and the main square have different normal directions. I think this is unexpected behaviour. I am using 4.6.0 Thanks for all your great work! Regards, Marc
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