On Sun, Jul 08, 2007 at 02:12:46PM +0100, Martin Guy wrote: > Does anything depend on every single frame actually being rendered to > the screen, or is it possible to perform two frames of object motion > and then render the changes?
I'm afraid invalidated bounds might have a problem with skipping multiple frames, but I'm not really sure. Trying it out should be simple. See gui/gui.cpp, it contains an hack in the form: // Define this to N for only rendering 1/N frames //#define RENDER_ONE_FRAME_EVERY 50 Check the relevant code and change the frame count with a time-based heuristic instead. FPS should be known by the GUI. --strk; _______________________________________________ Gnash-commit mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-commit
