Hello zou, Tuesday, August 28, 2007, 9:54:31 AM, you wrote: zl> What about using TWIPS(int) in edges, leave the convertion tho the zl> renderer interfacea? I guess agg renderer won't have much difficulty zl> about this(UdoG:)?). But besides renderers, there are still a lot to zl> change in the ActionScript core...
Edges could be stored in integer TWIPS or perhaps it should be even so by definition (ie. align any edge to TWIPS). FYI, don't confuse the shape TWIPS scale with the TWIPS scale of the stage: a shape may be scaled down much and thus has very precise PIXEL coordinates - it's just the *definition* that has a limited accuracy. AGG (and most probably tri. renderers as well) have no problems with integer edges. A different question is if is CPU-expensive to convert integer to floats (ie. if it adds additional processor cycles when multiplicating an integer with a float)...? Udo _______________________________________________ Gnash-commit mailing list Gnash-commit@gnu.org http://lists.gnu.org/mailman/listinfo/gnash-commit