> No, here I mean "defining onLoad in first frame of the character itself". > That thing works for _root and not for childs. > If I'm wrong please show me with a test (adding to an existing one would be > best).
yes, not works for sprites. You are right. On 9/7/07, Sandro Santilli <[EMAIL PROTECTED]> wrote: > On Fri, Sep 07, 2007 at 08:59:15AM +0800, zou lunkai wrote: > > > more explicit test showing that defining onLoad for _root in first > > > frame works > > > > right, works for _root. > > > > > while doesn't work for child sprites. > > > > We have already discussed this. If allEventFlags is not zero, then > > works for sprites, otherwise not. > > No, here I mean "defining onLoad in first frame of the character itself". > That thing works for _root and not for childs. > If I'm wrong please show me with a test (adding to an existing one would be > best). > > --strk; > _______________________________________________ Gnash-commit mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-commit
