Hello Tomas, Thursday, September 7, 2006, 3:16:35 PM, you wrote: TG> Antigrain has actually been mentioned as a backend option before, but without TG> anybody really doing anything, until now! It does seem to be a very nice TG> renderer, and if the rumors about the speed is true i'm looking forward to see TG> a working gnash backend :)
Just look at the demos at his website (binaries for various platforms available)... :) We do not optimize for speed at the moment, of course, as we want a working renderer first and will optimize it later. However, a quick test (without Gnash, no optimizations) showed that +/- 90 anti-aliased solid triangles per second are possible on a 100 MIPS device (no fpu!) at 320x240 (our current embedded device). I'm sure it could be even improved. TG> It sounds like you already got a semi-working backend working, is TG> this correct? Yes. TG> Or have you "just" tested Antigrain with typical SWF output? If you got some TG> backend-code, it would be great to have it in CVS! No, actually it's a working gui and backend (we call "gnash" with a SWF file) that renders directly to /dev/fb0. However, I think it's too early to put in CVS because we still are playing with the code to learn both Gnash and AGG... I can send you a screenshot if you like... ;) Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

