strk wrote: > On Tue, Oct 31, 2006 at 08:03:51AM -0700, Rob Savoye wrote: > >>> If we plan to allow for multiple GUIs in libgnashgui (and libgnashplayer) >>> we should change the --enable-gui switch to accept a comma-separated >>> list of guis, and update interface of Player to allow setting a >>> specific GUI for use. >> We should probably do this, but I think for this release we should just >> build klash and gtk. Since AGG is now fully functional, I'm debating >> whether we should have the release build with gtk-agg instead of OpenGL. > > I'm a supporter of AGG, as it supports more features then ogl (no text > antialiasing problems and proper support for masks). Moreover, it is > free-graphic-drivers-friendly. > I'm a supporter of OGL but for now I think we miss two features that AGG supports albeit it doesn't work as good as ol' OGL (and requires lots of CPU on some platforms, i.e. MIPS/IRIX). So IMO we should stick to OGL as default until next release. >> The bigger problem is that gui/klash doesn't work at all. The >> Qapplication in kde.cpp must be initialized with argc and argv, and >> without that, it never gets the Display right. For the release I'm >> tempted to going back to building plugin/klash/klash instead, and we can >> fix KDE support in CVS later. > > Sounds good to me, multiple gui support doesn't seem a "well supported" > feature to have into a release (even if alpha) > Agree, what about disabling klash as default in 0.7.2? > --strk;
//Markus
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