On Tue, Feb 20, 2007 at 10:14:54AM +0100, Udo Giacomozzi wrote:

> However, I just noticed a weird behaviour of gotoAndPlay(): When it's
> argument is a constant, then it works fine. However, when I pass a
> variable to it, then it jumps to the frame after the desired one.
> 
> Maybe gotoAndPlay(<constant>) is translated to a static SWF tag?
> 
> Anyway, I tried to find the reason for this and noticed
> sprite_instance::sprite_goto_and_play() gets never called in either
> cases. Where is gotoAndPlay() handled?

sprite_instance::goto_frame().
This is known to be bogus. See https://savannah.gnu.org/bugs/?18845.

> Simple testcase:

I assume you're producing this testcase with Ming by now :)

--strk;


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