On Tue, Feb 20, 2007 at 10:14:54AM +0100, Udo Giacomozzi wrote: > However, I just noticed a weird behaviour of gotoAndPlay(): When it's > argument is a constant, then it works fine. However, when I pass a > variable to it, then it jumps to the frame after the desired one. > > Maybe gotoAndPlay(<constant>) is translated to a static SWF tag? > > Anyway, I tried to find the reason for this and noticed > sprite_instance::sprite_goto_and_play() gets never called in either > cases. Where is gotoAndPlay() handled?
sprite_instance::goto_frame(). This is known to be bogus. See https://savannah.gnu.org/bugs/?18845. > Simple testcase: I assume you're producing this testcase with Ming by now :) --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

