Martin Guy wrote:
> 2007/4/3, Paul Smedley <[EMAIL PROTECTED]>:
>> Just a quick one to say that I just got Gnash building on OS/2 using the
>> SDL GUI and AGG renderer.
> 
>> A couple of testers have commented on the CPU usage, I assume this is
>> due to AGG?
> AGG renders entirely in software; if you have working graphics
> accelleration that might help on slow platforms. Cairo has a couple of
> rendering bugs but the output is less ghastly than the opengl output.
> AGG gave the best visual results of all.
> Anyway, it doesn't use much to run a flash movie...
> 
>>  How complete is the Cairo backend?
> Working. See the bug list advanced search -> Renderer-Cairo
> 
>>  OpenGL on OS/2 is only v1.1 and no hardware acceleration
> In that case it;ll use MESA to do the rendering which as I remember is
> slow as a dog, second only to the current Cairo implementation in
> Gnash which could be improved. Again, see buglist
> 
Uhm, no it won't! OpenGL is per se hw-accelerated. However as for now we
do calculations in sw.

>> :(  Wondering which renderer is likely to give the best performance?
> In your case I'd say AGG in any case, quality and speed.
> i assume OS/2 means '86-pentium thing, so you'll have an FPU which is fine.
> 
>    M
> 
> 
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