Martin Guy wrote: > 2007/4/3, Paul Smedley <[EMAIL PROTECTED]>: >> Just a quick one to say that I just got Gnash building on OS/2 using the >> SDL GUI and AGG renderer. > >> A couple of testers have commented on the CPU usage, I assume this is >> due to AGG? > AGG renders entirely in software; if you have working graphics > accelleration that might help on slow platforms. Cairo has a couple of > rendering bugs but the output is less ghastly than the opengl output. > AGG gave the best visual results of all. > Anyway, it doesn't use much to run a flash movie... > >> How complete is the Cairo backend? > Working. See the bug list advanced search -> Renderer-Cairo > >> OpenGL on OS/2 is only v1.1 and no hardware acceleration > In that case it;ll use MESA to do the rendering which as I remember is > slow as a dog, second only to the current Cairo implementation in > Gnash which could be improved. Again, see buglist > Uhm, no it won't! OpenGL is per se hw-accelerated. However as for now we do calculations in sw.
>> :( Wondering which renderer is likely to give the best performance? > In your case I'd say AGG in any case, quality and speed. > i assume OS/2 means '86-pentium thing, so you'll have an FPU which is fine. > > M > > > _______________________________________________ > Gnash-dev mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/gnash-dev -- _______________________________________ Mr Markus Gothe Software Engineer Phone: +46 (0)13 21 81 20 (ext. 1046) Fax: +46 (0)13 21 21 15 Mobile: +46 (0)73 718 72 80 Diskettgatan 11, SE-583 35 Linköping, Sweden www.27m.com
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