Hello Sandro, Sunday, May 6, 2007, 8:18:06 PM, you wrote: SS> Sure, check if we have a testcase and if not do it yourself. SS> The testcase would for example set a variable in a child movie SS> and check that variable's value after loopback of the parent.
Ok, I checked this. Actions get executed only once, like they should. I attached a testcase (sorry, can't give you Ming code). Add cout << changed_ranges << "\n"; to gui.cpp:376 and you'll see that Gnash is re-drawing the movieclip forever. The movieclip itself is just a single frame sprite, placed statically on the root movie which prints a message using trace(). The root movie loops from frame 3 to frame 2 using gotoAndPlay(2); No other ActionScript is used. The trace() message of the movieclip is printed only once (which is correct), but the sprite is still redrawn anyway. This makes no sense to me.. Any idea? Udo
singleframe.swf
Description: application/shockwave-flash
_______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

