2007/5/8, Udo Giacomozzi <[EMAIL PROTECTED]>:
(except if you have no MMU).
MMU? Hunh? FPU? BTW do we have an idea how fpu-intensive AGG is? I know mad is famed for being fast on integer machines
I see more potential in improving invalidated bounds calculation since AGG currently is very busy doing useless work (see gotoAndPlay thread).
Like you, I suspect it is more to do with the way we use AGG than agg itself. I know that our handling of cairo is pessimal. swfdec uses cairo and run like a train whereas ours bloats immensly on many small objects. I hope you didn't use the cairo code as your pattern for the agg renderer! :) M _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

