Hello Jon, Tuesday, May 8, 2007, 7:42:06 PM, you wrote: JS> I don't know anything about the internal structure of gnash, but if it's JS> filling rectangles a line at a time performance improvement shouldn't be JS> too difficult.
I really think it does. But nice rectangles are a special case. Gnash mostly has to deal with rotated shapes or even irregular shapes (circles, for example). I agree having specialised code for perfect rectangles would speed up rendering, but they are a rarity, and anyway not worth to be specialised. AGG internally does some voodoo stuff with it's vectors so it may even come close to block drawing in a more general manner. This is beyond my understanding, AGG internals are too complicated for me ;) After all, according to the author, the strengths of AGG are in it's "vector pipeline" we don't use at all (probably we do implicitly). Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

