There has been some discussion about improving AGG performance (even if it's not relevant for the upcoming release). I think much time is also spent when copying the offscreen buffer to the screen.
Remember for the GTK GUI we *always* render in RGB24 pixel format and the X server (or GTK? whatever..) translates this to the screen pixel format. For example, if you run in a 32 bit mode, this involves translation of each single pixel (bad). Don't know what happens if you are already in 24 bit mode. Anybody knows other methods to put a large chunk of image data to the screen (something like DirectX)? Curious.. Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

