Hello strk, Saturday, June 16, 2007, 1:53:11 AM, you wrote: s> I saw AGG supports freetype, so I guess that's where you'd like to s> go ;)
Frankly I was thinking at OpenGL and that it maybe would be simpler to use built-in system functions (something like GDI in Windows) in OpenGL..? I never looked at the font support in AGG but I'm very satisfied with the rendering quality of our AGG backend :) >> After all, use of device fonts is very restricted in PP: s> Yes, I noticed too. Don't we want to do better than that ? :) Don't we want to be as much compatible as possible? So the answer is "no" in the long term... Maybe we can add a switch to activate enhanced features (matrix transformations for device fonts). s> I see. Can you find an example in which AGG fails rendering OS s> fonts ? If not, maybe we found the bug in OGL ? I'll check current HEAD once I'm back in the office. The effect of this problem is that very decorated, with much ornamentation, fonts show holes where two strokes intersect. Probably this also depends on the font creation software, which could avoid such situations (like Flash does). Doing a quick search I found this font which *potentially* could show the problem: http://www.webpagepublicity.com/free-fonts/c/Cretino.ttf Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

