Hello Daniel, Wednesday, January 2, 2008, 7:32:04 PM, you wrote: DAM> Ok, the OpenGL libraries we have talk directly to the DAM> framebuffer, or at least thats what we think because no GUI is DAM> running and we have some demos playing.
I never used OpenGL. Can it render to a off-screen buffer (ie. System RAM not Video RAM)? My gut feeling is "no". The FB GUI is designed to use a double buffer where the buffer is a normal memory that is memcpy() on frame advance. I don't want to discourage you, but probably most of the FB code is not suitable for OpenGL (everything except resolution detection and event handling). I suggest you first try to understand exactly use OpenGL with just a framebuffer device, ie. write a little test program that displays some sort *accelerated* graphic (a simple line would do) without a X server or DirectFB around. The probably best way to go would be using DirectFB. I am sure it provides abstract access to most video cards and it comes with a nice event handling system. The FB GUI is of necessity very low level regarding events. DAM> Is there any file containing this glue code? it would be nice just to DAM> have a look at it and decide if we can do something in this case, DAM> although I assume that it will be in different parts of the source. Have a look at the files under "gui/" with "glue" in their name... Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

