A mail on gameswf list contained this suggestion: << - A lot of masked objects have bounding boxes that does not intersect with mask bounding box. 2D bounding box test should be sufficent to exclude most shapes. >>
Just tought it might be taken in consideration... --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

